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How to submit tips

Go to your competition, open your competition and select the Tipping tab. You’ll see the fixtures for the current round, each with the two teams and its start time, and you can move between rounds. Your organiser may use their own words for “tipping” and “tips”.

Select the team you think will win. Your pick is saved as soon as you make it, and you can change it at any time before the fixture locks by selecting the other team.

If your competition allows draws, each fixture also shows a Draw option between the two teams. A draw pick scores only if the match finishes level.

Some competitions ask for a predicted winning margin as well as the winner:

  • In a margin competition, every fixture has a margin box, and you score for how close you get.
  • In other competitions, the margin is asked only on each round’s tiebreaker game, the round’s first game by kickoff. It is used only to separate people level on points. If you leave it empty, a default margin is counted for you.

Enter the number of points (or goals) you think the winning team will win by. You don’t need to be exact: the closer, the better.

If your competition uses jokers, you can mark one tip in a round as your joker. A correct joker tip is multiplied (by 2, for example; your organiser chooses the multiplier), and a wrong one scores what any wrong tip scores.

  • You can have only one joker in a round. Choosing a joker on a different game moves it.
  • Pick the team first: a joker goes on a tip you have already made.
  • Once the joker’s game locks, the joker stays where it is.
  • Some competitions give you a set number of jokers for the season rather than one every round. The tipping page shows how many you have left.

If your competition uses confidence, you also say how sure you are about each pick, either by rating it (from Very low to Very high) or by ranking every game in the round from most to least confident. A correct pick is worth more the surer you said you were.

Each fixture locks at its own start time, so the later games in a round stay open after the first one starts. A fixture’s page counts down to its lock (“Tipping closes in”) and shows the short grace period after it, during which a last-second tip is still accepted.

What happens to a game you didn’t tip depends on your competition’s rules. You might get no tip and no points for it, an automatic pick on the home or away team, or a pick locked in at zero points. Your organiser can tell you which applies. An automatic pick is marked as automatic, and it doesn’t stop your tip reminders.

Open the My tips tab on the competition page to see your tips for each round:

  • which team you tipped for each game, and whether each game has locked;
  • your joker, confidence and margin choices, where your competition uses them;
  • once results are in, whether each tip was right and the points it earned, with a score breakdown for the round.

Your total and your place are on the Leaderboard tab, which the guide to the leaderboard explains.

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